Deadlands Conversion

These notes are intended to assist in converting old Deadlands material to Deadlands Reloaded. The Deadlands The Savage West Conversion Guide was the first official attempt to convert Deadlands material to the Savage Worlds rules. The guide was created before Deadlands Reloaded was published. After publishing Deadlands Reloaded, Pinnacle Entertainment Group produced several conversion documents for specific Deadlands adventures. An examination of these conversions follows…

Abracadabra and an Arab Cadaver:

  • Incredible (11) Academia: occult = Knowledge (Occult) (-2)
  • Fair (5) Cognition = Notice vs. Stealth
  • Fair (5) Cognition = Notice
  • Hard (9) Cognition = Notice (-2)
  • Onerous (7) Cognition = Notice
  • Onerous (7) Cognition = Notice
  • Hard (9) Knowledge = Common Knowledge
  • Fair (5) Lockpickin’ = Lockpicking
  • Onerous (7) Nimbleness = Agility
  • Fair (5) Overawe = Intimidation
  • Onerous (7) Overawe = Intimidation (Uncooperative)
  • Hard (9) Persuasion = Persuasion (Uncooperative)
  • 2 x Incredible (11) Tracking = Tracking (-4)
  • 2d4 damage = 2d4 damage (Snake eyes: 2d4 damage + one level Fatigue)

Comin’ ‘Round the Mountain:

  • Fair (5) Climbin’ = Climbing
  • Onerous (7) Climbin’ = Climbing (-1)
  • Fair (5) Cognition = Notice
  • Hard (9) Cognition = Notice (-2)
  • Hard (9) Guts = Guts (-2)
  • Fair (5) Nimbleness = Agility
  • Onerous (7) Persuasion = Persuasion (Uncooperative)
  • Fair (5) Scroungin’ = Lockpicking
  • Onerous (7) Medicine = Knowledge (Medicine) (-1)
  • Onerous (7) Scrutinize = Notice (-1)
  • Onerous (7) Scrutinize = Notice (-1)
  • Fair (5) Search = Notice
  • Fair (5) Search = Notice
  • Onerous (7) Search = Notice (-1)
  • Onerous (7) Search = Notice (-1)
  • Hard (9) Search = Notice (-1)
  • Throwin’ (-4) = Throwing (-2)
  • Fair (5) Trackin’ = Tracking (+2)
  • Fair (5) Trackin’= Tracking
  • Hard (9) Trackin’ = Tracking (-2)
  • Hard (9) Trackin’ = Tracking (-1)
  • Incredible (11) Trackin’ = Tracking (-4, -2 with light source)
  • 1d6 + 5 damage = 1d6 damage
  • 2d6 damage = 2d6 damage
  • Bust: 2d6 + 10 damage = Snake eyes: 2d6 + one level Fatigue
  • 3d6 + 15 damage = 3d6 damage
  • Bust: 3d6 + 15 damage = Snake eyes: 5d6 damage
  • 5d6 + 25 damage = 2d6 + 10 damage
  • Good cover = Heavy cover

Ghostriders in the Sky:

  • Fair (5) Cognition = Notice
  • Incredible (11) Dodge = Agility (-4)
  • Onerous (7) Persuasion = Persuasion vs. Smarts
  • Incredible (11) Science = Weird Science (-4) or Repair (-4)
  • Incredible (11) Science or Tinkerin’ = Weird Science (-4) or Repair (-4)
  • Onerous (7) Scrutinize = Investigation or Common Knowledge (-2)
  • Onerous (7) Scrutinize = Notice
  • Incredible (11) Scrutinize = Notice (-4)
  • Onerous (7) Search = Notice
  • Fair (5) Trackin’ = Tracking
  • Onerous (7) Trackin’ = Tracking

Independence Day:

  • Hard (9) Cognition = Smarts (-2)
  • Onerous (7) Guts = Guts
  • Onerous (7) Guts = Guts
  • Hard (9) Guts = Guts (-2)
  • Fair (5) Lockpickin’ = Lockpicking
  • Onerous (7) Scrutinize = Notice vs. Persuasion
  • Fair (5) Search = Notice
  • Hard (9) Search = Notice (-2)
  • Fair (5) Trackin’ (Onerous (7) Trackin’) = Tracking (with Raise)

On Top of Old Skull Hill, All Covered in Blood!:

  • Fair (5) Area Knowledge = Common Knowledge
  • Onerous (7) Cognition = Smarts
  • Onerous (7) Cognition = Notice
  • Fair (5) Search = Notice
  • Fair (5) Search = Notice
  • Onerous (7) Search = Notice
  • Hard (9) Search = Notice
  • Hard (9) Search = Notice
  • Incredible (11) Search = Notice (-2)
  • Incredible (11) Search = Notice (-2)
  • Incredible (11) Search = Notice (-2) or Tracking
  • Fair (5) Trackin’ = Tracking

Pass the Salt:

  • Fair (5) Area Knowledge: Lost Angels = Knowledge (Lost Angels)
  • Hard (9) Area Knowledge: Lost Angels = Knowledge (Lost Angels) (-2)
  • Onerous (7) Cognition = Smarts
  • Onerous (7) Cognition = Smarts
  • Hard (9) Guts = Guts
  • Hard (9) Guts = Guts
  • Onerous (7) Knowledge = Common Knowledge
  • Fair (5) Language: Cantonese = Knowledge (Cantonese)
  • Fair (5) Medicine (Onerous(7) Medicine/Incredible (11) Medicine) = Healing (+2) (with Raise/with 2 Raises)
  • Onerous (7) Persuasion = Persuasion (Uncooperative)
  • Fair (5) Scrutinize = Notice
  • Hard (9) Search = Notice
  • Hard (9) Search = Notice (-2)
  • Fair (5) Streetwise = Streetwise
  • Hard (9) Streetwise, Fair (5) Streetwise: Chinese triads, or Onerous (7) Area Knowledge: Shan Fan = Common Knowledge (+2 for Shan Fan citizens and Chinese; -2 for non-Chinese characters)
  • -1 penalty = -1 penalty
  • Scrutinize vs. Bluff = Notice vs. Persuasion
  • 2 Armor = Armor 2
  • Scrutinize vs. Bluff = Notice vs. Persuasion
  • Scrutinize vs. Bluff = Notice vs. Persuasion

Perdition’s Daughter:

  • 3 x Fair (5) Climbin’ = Climbing (+2)
  • 3 x Onerous (7) Climbin’ = Climbing
  • 3 x Hard (9) Climbin’ = Climbing (-2)
  • Fair (5) Cognition = Common Knowledge
  • Onerous (7) Cognition = Notice
  • Fair (5) Guts = Guts
  • Hard (9) Scrutinize = Notice (-2)
  • Onerous (7) Search = Notice
  • Fair (5) Sneak = Stealth
  • Onerous (7) Sneak = Stealth (-1)
  • Onerous (7) Sneak = Stealth (-1)
  • Onerous (7) Sneak = Stealth (-1)
  • Hard (9) Sneak = Stealth (-2)
  • Incredible (11) Sneak = Stealth (-4)
  • Fair (5) Strength = Strength
  • Foolproof (3) Trackin’ = Tracking (+2)
  • Hard (9) Vigor = Vigor (-2)
  • Horse Ridin’ = Riding
  • Teamster = Driving
  • Deadlands Conversion

    Deadlands: The Way of the Brave Aahz Aahz